Features:

1. Display Mouse Position

Input: Mouse location 

Output: Text is displayed in the lower left corner showing X and Y coordinates of the mouse.

2. Create Primitive

Input: Mouse left click

Output: A 3D primitive is spawned at the mouse location.

3. Destroy Primitive

Input: Mouse right click

Output: A 3D primitive is destroyed when the mouse hovers over it.

4. Change Primitive Color

Input: Dropdown menu

Output: Changes color of shapes that feature 2 creates to the one selected at the dropdown menu.

5. Change Primitive Shape

Input: Dropdown menu

Output: Changes the shape type that feature 2 creates to the one selected at the dropdown menu.

6. Hidden: Secret Function

Input: Mouse middle click

Output: Displays a message in the debug log stating that middle clicking does nothing.

7. Display Time

Input: System Time

Output: Text is displayed in the lower left corner showing the system time.

8. Reset

Input: Button

Output: All shapes on screen are deleted.

9. Toggle Decay

Input: Checkbox

Output: Shapes are automatically deleted when this toggle is selected.

10. Change Decay Rate

Input: Slider

Output: Changes the amount of time objects are present before being deleted.

11. Change Header

Input: Hidden RNG variable set to a specific number (variable automatically updates per frame)

Output: Changes the header to a message highlighting how the user spent too much time on the program.

12. Make Face

Input: Button

Output: “Face” prefab is created at the center of the screen.

13. Face Spin

Input: Arrow Keys

Output: “Face” plays a looping spin animation if the up-arrow key is pressed. Animation stops when the down-arrow key is pressed.

14. Change Spin Speed

Input: Slider

Output: Changes the speed at which the “Face” prefab is spinning at. Doesn’t work if the animation is not toggled.

StatusReleased
PlatformsHTML5
AuthorLucasBlazej
Made withUnity

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